Wednesday 10 April 2013

Early screenshots of Snow Go (6)

Hello again! Still hard at work and here's some new progress for you!

At long last, minus a couple of errors that I'll be correcting soon, the red gem area of Snow Go is now completed. Here's the final screenshots from inside of the route, along with one screenshot of back on the main level in the 3D sections.


This formation of boxes... what could it possibly mean?!

Introducing the Nitro bridge! Complete with penguins that spin and spin
forever, allowing you to cross as long as you aim carefully...

I think we have a problem... now, where do you plan to hide from this?

Somewhere outside, Crash is observing some awfully positioned crates.
Hint: Jumping isn't the only way to clear holes.

And finally, a random shrine dedicated to Sword0fSeals, who, in spite of
his name, adores penguins. Aren't they cute? They'll kill you.

So, the next task on the agenda is all of the 3D areas (which are proving... interesting, you might say...) and the other parts of the main level not yet shown. That's still a lot of work. But we're getting somewhere! Currently this level has more than 250 breakable boxes. I can't think that number is going to decrease any time soon either, so get ready for a lot of crate abuse when this is finally done.

Have a great evening, stay tuned for more updates. And there are more to come soon!

6 comments:

  1. Nice job on this man, Looks totally great and challenging, Can't wait! What is the next level you're planning on modifying?

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    1. Don't know yet, I must say. I'll decide on that when I've finished up on this level!

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  2. Please keep it goin! :o so excited to play it!

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  3. Great job! Is it dificult to edit levels with this?

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  4. Wow, just wow. Extremely difficult and thus ragey, but also unique and some new features. I can't wait for this to be released! Where did you get the idea of using the infinite spinning penguins in this specific way?

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