Showing posts with label Screenshots. Show all posts
Showing posts with label Screenshots. Show all posts

Thursday, 5 September 2013

Early screenshots of Snow Go (7)

Ok, I'm alive, it's official. More screenshots to present, though unfortuantely not too much is shown today.


Crash: Can I go home now?
That bouncy box will not be enough to clear those Nitro crates...

Hmm... could there be an alternate solution?

If you use this seal...

All of your problems are simply blown away.

Now then... where to begin with this one?
Fun fact: That TNT has a short fuse and explodes after 1.

If I were that seal, I would not be skating there.
How can he do that without detonating them? So jealous.

At my live stream, http://twitch.tv/mrbean35000vr, of recent, I have been doing live streams of the making of this mod, and 100% speedrun races on the original Crash 2 game. I'll be doing this a lot of the coming month, I think, so come along if you'd like sometimes and see if I am live!

Wednesday, 10 April 2013

Early screenshots of Snow Go (6)

Hello again! Still hard at work and here's some new progress for you!

At long last, minus a couple of errors that I'll be correcting soon, the red gem area of Snow Go is now completed. Here's the final screenshots from inside of the route, along with one screenshot of back on the main level in the 3D sections.


This formation of boxes... what could it possibly mean?!

Introducing the Nitro bridge! Complete with penguins that spin and spin
forever, allowing you to cross as long as you aim carefully...

I think we have a problem... now, where do you plan to hide from this?

Somewhere outside, Crash is observing some awfully positioned crates.
Hint: Jumping isn't the only way to clear holes.

And finally, a random shrine dedicated to Sword0fSeals, who, in spite of
his name, adores penguins. Aren't they cute? They'll kill you.

So, the next task on the agenda is all of the 3D areas (which are proving... interesting, you might say...) and the other parts of the main level not yet shown. That's still a lot of work. But we're getting somewhere! Currently this level has more than 250 breakable boxes. I can't think that number is going to decrease any time soon either, so get ready for a lot of crate abuse when this is finally done.

Have a great evening, stay tuned for more updates. And there are more to come soon!

Sunday, 7 April 2013

Early screenshots of Snow Go (5)

The show must go on!

So, you know how I said my time had cleared up? It really hadn't at all. No sooner had I said it did I get myself dragged headlong into a totally different project; one that is still ongoing. However, I got back to Crash 2 recently, and am continuing level design despite the fact that we still have issues with cloning objects and whatnot...

So, new screenshots. More of the red gem route, no less!


A whole stash of goodies! But they're a little high up...

How about asking this penguin politely to loan you its head?
...And even if you do, is it really all that simple?

I will make you work for your box gem. Or, you know, even just to survive.

Standard annoying puzzle type A. At least you get a life out of it.

Did I really just go there? Why yes I did.

It is worth noting that in the final screenshot, the TNT are currently drawn incorrectly; that shall be fixed in time. The screenshot implies the edge two TNTs are further forwards than the others; that is not the case, they are simply slightly lower.

There WILL be more to come soon as I continue to build the level and as soon as it is ready... this one level will be made available for playtesting. Hope you guys look forwards to it :P

Tuesday, 13 March 2012

Early screenshots of Snow Go (4)

The problem with the infinitely spawning items is still not resolved, but I decided to continue level design nevertheless. Coming up over the next few days I must do university work, so this may be the only update until around Friday at the earliest.

If you manage to do the entire death route backwards,
this little den of safety awaits.


The red gem has a new home... and explosive bodyguards.

No, I have no idea where I'm going with this. This is very
much subject to change.

That third screenshot obviously took the longest to set up and currently requires 3D jumping to score all of the boxes. I doubt it'll make the final build of the level in its current form.

Anyways, hope you all have a great evening, and see you again.

Wednesday, 7 March 2012

Early screenshots of Snow Go (3)

I did find a bit of time for Crash modding after all. Here's the latest screenshots; today's theme seems to be rewards for good platforming :P


A section of goodies if you avoid the Nitro! There's
even a life hidden in the wooden bouncy box.

See, I'm not always cruel, here's a Checkpoint!
Now what is that ? box doing above them Nitros...?

The box that makes these solid is hidden away. A good reward
awaits the finder... but it's a double-edged sword.

And that's it for tonight. See you all again!

Early screenshots of Snow Go (2)

More of my time is spent testing that my designs are even possible than actually designing the levels. And correcting draw lists.

Here are some new screenshots of new completed segments for your enjoyment. Tonight they revolve mainly around penguins, with the exception of the first shot. Again, these are subject to change.


Clever jumping nets you more boxes and lives, and conveniently
dodges all Nitros in the vicinity.

Penguin heads make great trampolines.

This penguin's got itself in a dangerous situation...

These penguins have found boxes and look very
proud of themselves for doing so.

Might not be any update tomorrow as Mario Kart recording must take place. Still, I shall see what I can do. See you all again!

Monday, 5 March 2012

Early screenshots of Snow Go

A little preview of what else to expect from good old Level 2 :P
What you see here may be subject to change.


If you're after the red gem, you'll be searching the death route.
You'll also be doing it backwards; you'll still need the secret entrance though.

Oh, but good luck getting back out again should you succeed.

This doesn't look too bad, right?
...Well, how is Crash planning to get past that Nitro on the ledge?


That's all from me for tonight. Tomorrow I shall work more on the Death Route interior!

What is this all about...?

If you've just stumbled upon this place at random, you may not be aware of what you've just come across.

This is the blog for the first ever Crash Bandicoot 2 modding fan project; Crash Bandicoot 2: Master Quest. There are no rewards for guessing where that name comes from.

The aim of this project is to go through the 27 levels of Crash 2 and make them harder, significantly harder. At this stage, alterations to the main game's models are not planned, as I do not know how they work. However, moving objects and adding new objects is possible, and can be used to create brand new puzzles and challenges; and that is the ultimate goal. A very good knowledge of Crash's controls will be required to complete the game.

By the by, this isn't just some random fan ranting about what he wishes he could do.

Initial Snow Go designs in action! (By the way, yes, it is possible
to break all of the boxes minus Nitros without taking damage).

This has been confirmed to work on a real PlayStation console as well.

Keep an eye on this blog and my YouTube for updates. I'll also release demos for testing and feedback purposes along the way.

I hope you all enjoy playing this as much as I enjoy creating it! Please also keep in mind that the process of modding the game is slow. As I get more used to doing it, it should speed up, however I will need time. Have fun, Crash fans!